AI Insights · Timothy · October 2021
Top 5 Basketball Games on Android in the US: Q3 2021 Performance
In Q3 2021, the top five basketball games on Android in the US showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q3 2021, the top five basketball games on the Android platform in the United States displayed diverse trends in downloads, revenue, and active users. Below, we take a closer look at the performance of each game, based on data from Sensor Tower.
Block'em All from Rollic Games saw a notable start with weekly downloads peaking at 130K in early August before gradually declining to around 14K by the end of September. The game's weekly revenue began at $10 in late July, reached a high of $60 in the first week of August, and gradually decreased to $27 by the end of the quarter. Active users followed a similar downward trend, starting at 87K and ending the quarter at approximately 30K.
Wet Hoops by VOODOO experienced a surge in weekly downloads, peaking at 55K in early August, but saw a decline to just over 2K by the end of September. The game's revenue showed fluctuations, with a high of $60 in early August and a drop to negligible amounts by the end of the quarter. Active users also saw a peak of 80K in early August before decreasing to around 12K by the end of September.
Basketball Arena: Online Game from Masomo Gaming maintained a steady performance in weekly downloads, starting at 18K and ending at 16K. The game's weekly revenue hovered around $4K to $6K, with slight variations throughout the quarter. Active users showed some fluctuations, peaking at 75K in mid-July and ending the quarter at 60K.
Basketball Stars: Multiplayer from Miniclip.com had consistent weekly downloads, ranging from 18K to 21K throughout the quarter. Revenue ranged from approximately $4K to $8K, with some dips and peaks. Active users remained relatively stable, starting at 82K and ending at 80K.
Flip Dunk by VOODOO had weekly downloads ranging from 13K to 20K, with a peak in early July. The game's weekly revenue varied between $25 and $64, showing stability with slight increases. Active users fluctuated, starting at 77K and ending at about 72K.
For more detailed insights and data on these games, visit Sensor Tower. The trends observed offer a glimpse into the dynamic performance of basketball games on the Android platform in the US during Q3 2021.